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We Don't Need Scouts, The Enemy Is Circling The Battlefeild In A Counter Clockwise Fashion From There Start Position.


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#1 zortesh

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Posted 07 December 2014 - 03:34 AM

On some maps this isn't true... on alot of them it is always true, especially skirmish.

#2 Taffer

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Posted 07 December 2014 - 03:41 AM

I love it when scouts report the enemy at the same exact place in every game.

Edited by Taffer, 07 December 2014 - 03:41 AM.


#3 Kilo 40

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Posted 07 December 2014 - 03:45 AM

what is this, I don't even...

#4 Vassago Rain

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Posted 07 December 2014 - 03:47 AM

I put a BAP in my shadowhawk so I can scout the scouts before they scout my scouts, which means our assaults won't follow the scouts to the caldera.

But they go to the caldera, anyway, so I don't know why I do it.

#5 Decoy3

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Posted 07 December 2014 - 03:47 AM

Build a left peeking dropdeck. Circle clockwise. Be a rebel.

#6 zortesh

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Posted 07 December 2014 - 04:16 AM

View PostDecoy3, on 07 December 2014 - 03:47 AM, said:

Build a left peeking dropdeck. Circle clockwise. Be a rebel.


Im always doing this if i can convince people "hey guys clockwise is the fastest way to find enemies, let us charge!"

but the pull of the counter clockwise is too strong....

#7 oldradagast

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Posted 07 December 2014 - 06:34 AM

Interestingly, some of the nastiest rolls I've ever seen have been when one team bucks the trend. They all go left as part of the plan and clobber the lead enemy lance. They rush over the dropship hill in Frozen City as part of a coordinated attack, leaving the enemy scattering to the wind.

Sure, it takes coordination - which is the problem in PUG's - but it DOES work, so it's more human nature at fault here than some problem with the games or maps.

#8 Violent Nick

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Posted 07 December 2014 - 08:07 AM

I have had some amazing stomps reversing the trend and going clockwise.. they never expect it!! First you meet their light lance head on, their mediums rush in and by the time heavies arrive you're all in the zone and focusing fire. Priceless..

#9 Joseph Mallan

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Posted 07 December 2014 - 09:46 AM

View PostVassago Rain, on 07 December 2014 - 03:47 AM, said:

I put a BAP in my shadowhawk so I can scout the scouts before they scout my scouts, which means our assaults won't follow the scouts to the caldera.

But they go to the caldera, anyway, so I don't know why I do it.

Cause you like to poke your open wounds? :huh:

View Postzortesh, on 07 December 2014 - 04:16 AM, said:


Im always doing this if i can convince people "hey guys clockwise is the fastest way to find enemies, let us charge!"

but the pull of the counter clockwise is too strong....

You live in Australia? ^_^ :lol:

#10 Mothykins

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Posted 07 December 2014 - 09:48 AM

The only place where circling like an Idiot leads to wins is Mordor.

The opposing team allllll jams into the center, and you just keep circling in one big deathball, and punch any faces that present themselves.

#11 Durant Carlyle

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Posted 07 December 2014 - 10:23 AM

The majority of the planet's population is right-handed. That means we like anything "right-affinity".

If you are lost in the woods and are right-handed, you will circle counter-clockwise because your right leg is slightly longer than your left leg so the right-side stride is longer.

Why do you think the 'Mechs that are unbalanced have their firepower concentrated on the right side? IIRC, there are very few left-handed 'Mechs -- like "count-on-one-hand" few.

It's simply a tendency based on your handedness. Right-handers like circling counter-clockwise. Circling clockwise feels wrong, but we can override that and do it anyway.

#12 El Bandito

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Posted 07 December 2014 - 10:31 AM

My competitive mech is the Dragon Slayer. It would be foolish to run clock-wise in it.

#13 Coolant

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Posted 07 December 2014 - 10:55 AM

to OP, so you know where the enemy is at all times? No? Well you need scouts...

#14 Angel of Annihilation

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Posted 07 December 2014 - 11:05 AM

View PostDurant Carlyle, on 07 December 2014 - 10:23 AM, said:

The majority of the planet's population is right-handed. That means we like anything "right-affinity".

If you are lost in the woods and are right-handed, you will circle counter-clockwise because your right leg is slightly longer than your left leg so the right-side stride is longer.

Why do you think the 'Mechs that are unbalanced have their firepower concentrated on the right side? IIRC, there are very few left-handed 'Mechs -- like "count-on-one-hand" few.

It's simply a tendency based on your handedness. Right-handers like circling counter-clockwise. Circling clockwise feels wrong, but we can override that and do it anyway.


In America driving also sort of dictates this as well. Right is the right way after all. All in all your are correct, moving right is just ingrained in us however, it just amazes me how stubborn people are about doing it. I mean the Citadel is considered the strong point on River City yet the pull to move right means that the team who starts sitting in the strongest point on the map, still rush around to the right, giving the strong point to the enemy. I mean humans are suppose to be intelligent right? So why is it so hard to override running right as fast as you can when all you have to do to be in the strong point is to stand the hell still???

#15 Aresye

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Posted 07 December 2014 - 11:13 AM

View PostEl Bandito, on 07 December 2014 - 10:31 AM, said:

My competitive mech is the Dragon Slayer. It would be foolish to run clock-wise in it.


That's exactly it.

Most people build their competitive mechs right side heavy, with their left as a shield. Going clockwise sometimes works in pug and small group drops, but in a competitive environment, going clockwise typically puts most of your mechs in a position they cannot efficiently fire.

#16 Murphy7

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Posted 07 December 2014 - 11:53 AM

View Postzortesh, on 07 December 2014 - 03:34 AM, said:

On some maps this isn't true... on alot of them it is always true, especially skirmish.


Unless they are from Austrailia or other points south of the equator, then they circle the maps in a clockwise rotation.

#17 Davers

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Posted 07 December 2014 - 11:58 AM

View PostDurant Carlyle, on 07 December 2014 - 10:23 AM, said:

The majority of the planet's population is right-handed. That means we like anything "right-affinity".

If you are lost in the woods and are right-handed, you will circle counter-clockwise because your right leg is slightly longer than your left leg so the right-side stride is longer.

Why do you think the 'Mechs that are unbalanced have their firepower concentrated on the right side? IIRC, there are very few left-handed 'Mechs -- like "count-on-one-hand" few.

It's simply a tendency based on your handedness. Right-handers like circling counter-clockwise. Circling clockwise feels wrong, but we can override that and do it anyway.

View PostAresye, on 07 December 2014 - 11:13 AM, said:


That's exactly it.

Most people build their competitive mechs right side heavy, with their left as a shield. Going clockwise sometimes works in pug and small group drops, but in a competitive environment, going clockwise typically puts most of your mechs in a position they cannot efficiently fire.

Yup. The left side is the 'shield side'. If you go clock wise you are going to have to expose your whole mech in order to use your weapons.

#18 Golden Vulf

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Posted 07 December 2014 - 12:04 PM

View PostAresye, on 07 December 2014 - 11:13 AM, said:


That's exactly it.

Most people build their competitive mechs right side heavy, with their left as a shield. Going clockwise sometimes works in pug and small group drops, but in a competitive environment, going clockwise typically puts most of your mechs in a position they cannot efficiently fire.


Just walk backwards, problem solved.

#19 zortesh

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Posted 07 December 2014 - 12:27 PM

View PostAresye, on 07 December 2014 - 11:13 AM, said:


That's exactly it.

Most people build their competitive mechs right side heavy, with their left as a shield. Going clockwise sometimes works in pug and small group drops, but in a competitive environment, going clockwise typically puts most of your mechs in a position they cannot efficiently fire.


Well going counter clockwise does not mean you cannot poke around the right side of any cover your passing through.

If you intending the whole "push in and focus fire" thing it becomes sortof irrelevant.

View PostMurphy7, on 07 December 2014 - 11:53 AM, said:


Unless they are from Austrailia or other points south of the equator, then they circle the maps in a clockwise rotation.


New zealand... but no i just hate doing the same thing in every game.

View PostNick86, on 07 December 2014 - 08:07 AM, said:

I have had some amazing stomps reversing the trend and going clockwise.. they never expect it!! First you meet their light lance head on, their mediums rush in and by the time heavies arrive you're all in the zone and focusing fire. Priceless..

View Postoldradagast, on 07 December 2014 - 06:34 AM, said:

Interestingly, some of the nastiest rolls I've ever seen have been when one team bucks the trend. They all go left as part of the plan and clobber the lead enemy lance. They rush over the dropship hill in Frozen City as part of a coordinated attack, leaving the enemy scattering to the wind.

Sure, it takes coordination - which is the problem in PUG's - but it DOES work, so it's more human nature at fault here than some problem with the games or maps.


^yes

View PostViktor Drake, on 07 December 2014 - 11:05 AM, said:


In America driving also sort of dictates this as well. Right is the right way after all. All in all your are correct, moving right is just ingrained in us however, it just amazes me how stubborn people are about doing it. I mean the Citadel is considered the strong point on River City yet the pull to move right means that the team who starts sitting in the strongest point on the map, still rush around to the right, giving the strong point to the enemy. I mean humans are suppose to be intelligent right? So why is it so hard to override running right as fast as you can when all you have to do to be in the strong point is to stand the hell still???


River city is the worst/ best example.

Every game both the citadel and the b2 highground are abandoned, sometimes more then once.... not for any good reason either, just for the vuage hope of finding some lone assault mech circling at the back.

#20 STEF_

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Posted 07 December 2014 - 12:38 PM

View PostViktor Drake, on 07 December 2014 - 11:05 AM, said:


I mean humans are suppose to be intelligent right?

No.

Another hint about this: drop in mordor and there is always a run for the caldera. The team that wins it stays inside and ALWAYS leaves it if the enemy stands outside waiting. So, why going for the caldera (thinking that it's a strong point) and then leave it after 1 minute for being wrecked by focus fire?

So, the answer is no.





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